INKFRONTA game by ALLOIC

One game · four levels

FOUR LEVELS

The same territory game, rebuilt four times. Each level keeps the rules and raises the graphics. Levels 2, 3 and 4 show the same battle at the same second.

Level 1, Inkfront: flat cells of blue, red and green ink on cream paper, with drops of ink running between them along dashed routes.

Ink

Drawn flat · 2D canvas

Territory played in ink. Drops run from cell to cell; take the wells, cut the supply lines, flood the map.

  • Every cell a pool of ink that fills, drains and changes hands.
  • Wells, bastions, basins and lakes on twelve levels and endless random maps.
  • The picture is level 7 of this first game.
Play level 1
Level 2, Inkfront Strains: tissue cells on a stained slide, outlined in each player's colour, with tiny drawn microbes in every cell and a swarm crossing a vessel.

Strains

Drawn as sprites · 2D canvas

Your army becomes a microbe you design. You see every one of them swim the vessels.

  • Four strains and six genes, each one visible on every microbe.
  • Seven kinds of tissue, blood that flows one way, white blood cells from the lymph nodes.
  • New rules engine. Levels 3 and 4 run this same file.
Play level 2
Level 3, Inkfront Host, zoomed in: raised cells in 3D, a large lit phage standing in each green cell, and a blue swarm crossing into a green cell.

Host

Real-time 3D · three.js on WebGL

The slide becomes living tissue you can lean into.

  • Raised cells with stained nuclei, glass vessels with red blood cells tumbling through.
  • Every microbe a lit 3D model built from its genes, casting its shadow.
  • Ambient occlusion, a shallow focus, zoom and pan.
Play level 3
Level 4, Inkfront Pulse, the same moment as level 3: the cells are textured tissue as an electron microscope shows it, coloured by owner, and each green cell holds a swarm of small phages instead of one.

Pulse

Micrograph realism · three.js on WebGPU

The tissue as an electron microscope sees it, every strain in false colour. Every attack is a swarm.

  • Real structure in every cell: bone lamellae, muscle striations, packed lymphocytes and marrow, nuclei under the membrane, in tissue that carries on past the board.
  • Cells swell with their count, ripple where they are hit and flood with the new colour from where the attack broke in.
  • A heartbeat runs through every vessel and quickens as the game tightens.
  • Each unit a swarm of microbes simulated on the GPU. Glow, a board you can turn, and a camera that moves in when you take a cell.
Play level 4

Level 3 against level 4

The same battle, the same second, the same camera. Drag across the picture.

Level 4 at that moment: micrograph-textured tissue and swarms of phages. Level 3 at the same moment: one large phage per group.

Play any level

A game by ALLOIC. See more work