One game · four levels
FOUR LEVELS
The same territory game, rebuilt four times. Each level keeps the rules and raises the graphics. Levels 2, 3 and 4 show the same battle at the same second.

Ink
Drawn flat · 2D canvas
Territory played in ink. Drops run from cell to cell; take the wells, cut the supply lines, flood the map.
- Every cell a pool of ink that fills, drains and changes hands.
- Wells, bastions, basins and lakes on twelve levels and endless random maps.
- The picture is level 7 of this first game.

Strains
Drawn as sprites · 2D canvas
Your army becomes a microbe you design. You see every one of them swim the vessels.
- Four strains and six genes, each one visible on every microbe.
- Seven kinds of tissue, blood that flows one way, white blood cells from the lymph nodes.
- New rules engine. Levels 3 and 4 run this same file.

Host
Real-time 3D · three.js on WebGL
The slide becomes living tissue you can lean into.
- Raised cells with stained nuclei, glass vessels with red blood cells tumbling through.
- Every microbe a lit 3D model built from its genes, casting its shadow.
- Ambient occlusion, a shallow focus, zoom and pan.

Pulse
Micrograph realism · three.js on WebGPU
The tissue as an electron microscope sees it, every strain in false colour. Every attack is a swarm.
- Real structure in every cell: bone lamellae, muscle striations, packed lymphocytes and marrow, nuclei under the membrane, in tissue that carries on past the board.
- Cells swell with their count, ripple where they are hit and flood with the new colour from where the attack broke in.
- A heartbeat runs through every vessel and quickens as the game tightens.
- Each unit a swarm of microbes simulated on the GPU. Glow, a board you can turn, and a camera that moves in when you take a cell.
Level 3 against level 4
The same battle, the same second, the same camera. Drag across the picture.